A downloadable game

๐ŸŽฎ Game Title

Ch-Eye-ld

๐Ÿ“ Description

Game Description:

You play as a bottle of eyedrops who had their child (also a bottle of eyedrops) stolen from you and you are navigating to rescue your son. 

Gameplay:

A 2d platformer that alternates between side scroller and top down view. The implication is that the eyes are the ones controlling the camera to mess with you. 

Goal:

Get to the end and rescue your child from the eyes.

Uniqueness:

It is a hand drawn game that is a mixture of a side scroller and top down game that features traditional 2d animations (which took the whole time to make). 

๐ŸŽฅ Gameplay Video / Screenshots

๐Ÿ•น๏ธ Controls

W, A, S, D, Space to jump, Enter to shoot. Jump to avoid the gaps in the platforming section and shoot the eyeball enemies when they appear. 

๐Ÿง  Theme Interpretation

The eyes have it - it being your child and also bad enough dry eye that they felt the need to steal your tiny eye drop bottle son. They also have control of how the player perceives the world around them as the eyes are able to change the perspective from side view to top down. 

๐Ÿ”ง Tools Used

Unity

Clip Studio Paint - Sprites and animations 

Krita - Background and environmental sprites 

๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘ Team Members

Include all names and roles. If solo, just list yourself.

Example:

  • Matthew Ryan Christensen— Programming, Held the whole thing together
  • Chandler Dees— Art, Animation
  • Elora Browning— Programming, Background and foreground assets

๐ŸŽต Credits

No external assets were used 

๐Ÿšง Known Issues / Bugs

List any issues, bugs, or features you didnโ€™t have time to implement.

There's an issue with the enemy bobbing that required bobbing to be disabled, and there's a few strange movement and sprite bugs.

๐Ÿ“„ Extra Notes (optional)

Any postmortem thoughts, fun facts, or things you'd do differently with more time?

I would choose to make lots of extremely simple assets rather than few detailed ones in the future. The time that the illustrations and animations took really tore into the time I had to do anything else. 

Published 9 days ago
StatusReleased
AuthorTacticalToaster
GenrePlatformer

Download

Download
Cheyeld.zip 34 MB

Comments

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Hi, one of the programmers on this project here (Elora). Apparently the thing that's supposed to take you to level 2 is broken. I found this out when I tried to get my boyfriend to play the game a few hours after the Jam ended. I looked back at the code, and the thing where we were supposed to have the name of the scene to transfer to had the name of one of our test scenes in it, instead of the scene it was supposed to be. Being a test scene, it was not in the build hierarchy, resulting in it doing nothing. Sorry yall.